PS: ah ecco come si fa con le munizioni , pensavo ci fosse un comando del tipo
Codice: Seleziona tutto
player addmagazine ["NomeMunizioni", 6];Codice: Seleziona tutto
player addmagazine ["NomeMunizioni", 6];


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_array = _this select 3;
_param = _array select 0;
_code = _array select 1;
_spawn = _param spawn _code;Codice: Seleziona tutto
MOV_kit_AR =
{
removeallweapons player;
removeallitems player;
player addweapon "M249";
{player addmagazine "200Rnd_556x45_M249";} foreach [1,2,3,4];
player addmagazine "handgrenade_west";
{player addmagazine "smokeshell";} foreach [1,2];
player addweapon "Binocular";
player addweapon "itemgps";
player addweapon "itemmap";
player addweapon "itemcompass";
player addweapon "itemWatch";
player addweapon "itemradio";
player addweapon "ace_earplugs";
player addweapon "ACE_GlassesLHD_glasses";
player selectWeapon (primaryWeapon player);
};
MOV_kit_AT =
{
removeallweapons player;
removeallitems player;
player addweapon "M4A1";
{player addmagazine "30Rnd_556x45_Stanag";} foreach [1,2,3,4,5,6];
player addmagazine "handgrenade_west";
{player addmagazine "smokeshell";} foreach [1,2];
Player addweapon "binocular";
player addweapon "ACE_M136_CSRS";
player addweapon "itemgps";
player addweapon "itemmap";
player addweapon "itemcompass";
player addweapon "itemWatch";
player addweapon "itemradio";
player addweapon "ace_earplugs";
player addweapon "ACE_GlassesLHD_glasses";
player selectWeapon (primaryWeapon player);
};
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#include "MOV_Kit\MOV_fnc.sqf"
_mov_script = [MOV_BOX] execVM "MOV_Kit\MOV_init.sqf";Codice: Seleziona tutto
_BOX = _this select 0;
_BOX addAction [("<t color=""#FFF000"">") + ("Prendi Kit Anti-Tank Convenzionale") + "</t>","=BTC=_addAction.sqf",[[],MOV_kit_AT], 8, true, true, "", "true"];
_BOX addAction [("<t color=""#FFF000"">") + ("Prendi Kit Mitragliere Convenzionale") + "</t>","=BTC=_addAction.sqf",[[],MOV_kit_AR], 8, true, true, "", "true"];